In the first in our series of Blender 3D Basics classes, Ethan Davis introduces Blender’s fundamental interface: the 3D Viewport. You’ll cover the key elements of the viewport, including its various menus and functions.
Basic tools explained by Ethan include the Selection, Cursor, Move, Rotate, Scale and Transform tools. You’ll also discover overlays and viewport shading, as well as the Layer panel.
As with many aspects of Blender, the viewport is highly customisable, and Ethan offers his tips for achieving a smoother, cleaner workflow.
Questions? Please post them below.