3D Viewport

In the first in our series of Blender 3D Basics classes, Ethan Davis introduces Blender’s fundamental interface: the 3D Viewport. You’ll cover the key elements of the viewport, including its various menus and functions.

Basic tools explained by Ethan include the Selection, Cursor, Move, Rotate, Scale and Transform tools. You’ll also discover overlays and viewport shading, as well as the Layer panel.

As with many aspects of Blender, the viewport is highly customisable, and Ethan offers his tips for achieving a smoother, cleaner workflow.

You may also wish to refer to the Viewport entry in our 3D CGI Terminology A-Z.

Questions? Please post them below.

Comments

  1. Question about the render engine. Can you set up the render engine to be cycles through the camera view, and then a different faster renderer when you switch back to perspective view or in that general roaming view, so as you shift back and forth between views, it remembers… or is it an all views applied?

    1. EthanDavis

      Hi Gary, Once you select a render engine, it is for both camera and perspective view. It would offer drastically different results if you were to switch as render engines and particularly Eevee and Cycles are built for different purposes. As well as this different render engines require different material setups and light setups and would most likely not work.

      I’d stick to Cycles if you’re trying to get the best result, or even try Octane which is also free.

      Thanks!

  2. Thanks Ethan & Karl for getting this up on the site… looks like I am off to the races!

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