Modelling With Modifiers

In the fourth in our series of Blender 3D Basics classes, Ethan Davis shows you some of the most commonly used modifiers in Blender.
He touches on subdivision and displacement, and explains modifiers including Array, Bevel, Boolean, Decimate, Mirror, and many more.
To wrap up the class, he applies some of these modifiers to his lipstick model, showing you the kind of effects you can achieve.
You may also find it useful to refer to the Displacement, Modelling, Subdivision and Wireframe entries in our 3D CGI Terminology A-Z.

Comments

  1. First of all, gotta say that I am loving this course. I just have a question regarding the copying of modifiers. I have tried copying the displacement from the lipstick to the tube but the tube ends up massively distorted. Even if I add a displacement separately to the tube and use the lowest setting of 0.001 it is still too much and makes the tube look a little fat. Am I missing some setting?

    1. EthanDavis

      Hi there, when copying modifiers it can be a bit tricky. The reason for this is that the ‘actual scale’ may be different. Although it looks like the two objects are similar and should work, this can happen. My advice would be to hit ctrl or command A and apply all transformations. As well as this, make sure you have enough geometry to be able to use the modifier. Let me know if you have any other issues.

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