In the eighth in our series of Blender 3D Basics classes, Ethan Davis shows you how to retouch your rendered CG file in Photoshop.
In this post-production tutorial, Ethan explains how your passes and masks from Blender appear as layers in Photoshop, and demonstrates how to paint through layer masks to combine different elements from those passes into your final image.
As Ethan uses the Healing Brush, adds noise to minimise banding, sharpens with a High Pass filter, and much more, you’ll discover a host of valuable tools and techniques.
By the end of this class, your polished final CG image should be ready!
You may also find it useful to refer our 3D CGI Terminology A-Z.

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