In the seventh in our series of Blender 3D Basics classes, Ethan Davis takes you step-by-step through the rendering process in Blender.
As he shows you how to render your CG model to produce an image file, Ethan explains the different available render engines, plus the different components and calculations you’ll use.
You’ll learn about CPU vs GPU rendering, sampling, resolution, denoising, render passes and layers, and much more.
By the end of this class, you’ll be ready to turn your lipstick model (or whatever model you happen to be working on) into an image file.
You may also find it useful to refer to the Physically Based Rendering, Render, Render Engine and Samples entries in our 3D CGI Terminology A-Z.

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