Getting Started with Modelling

In the second in our series of Blender 3D Basics classes, Ethan Davis introduces you to 3D modelling in Blender.

He explains the difference between ‘destructive’ and ‘non-destructive’ modelling techniques before taking you through the various modelling tools.

These include Extrude, Inset, Bevel, Loop Cut, Knife, Poly Build, Spin, Randomize, and more.

By the end of this class, you’ll be ready to start modelling in Blender!

You may also find it useful to refer to the Modelling entry in our 3D CGI Terminology A-Z.

Comments

  1. Thomas Habermann

    Ethan, great job. I feel like I’ve learned more within the last two days than I did for a month in Maya. Thanks to your skills and the genius piece of software called Blender. It has this fantastic interface, where everything seems to be recognized intuitively. I can’t wait to transfer my photography and 2D knowledge into the world of CGI.

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