Modelling a Lipstick

In the third in our series of Blender 3D Basics classes, Ethan Davis begins modelling a lipstick.
 
As he works on his model, using a photograph of a lipstick for reference, Ethan demonstrates a range of modelling tools and techniques. These include the Inset, Loop Cut and Bevel tools, and the Proportional Editing function.
 
Following Ethan step-by-step, you’ll soon get the hang of the fundamental elements of the 3D modelling process.
You may also find it useful to refer to the Modelling entry in our 3D CGI Terminology A-Z.

Comments

  1. Hello Ethan, when I try to proportionally scale the tip of the lipstick like you did, it just scales everything up and down, because the loop just doesn’t show up. Could you help with this? Thanks in advance.

    1. Had the same issue initially – all I had to do to solve it: After toggling the desired action, e.g. scaling or moving or whatever, I had to scroll up quite a bit with the mouse wheel to limit the radius of action. Default radius will affect the whole object.

  2. Well, it took me a year to get back to this project, but I finally nailed it! One of the hardest habits for me to break was having used Adobe’s zooming, panning and fit-to-window keyboard shortcuts for 30 years – don’t know it that will ever be intuitive for me at this point! At least I feel confident at this pint to where I can model most things I need right now.

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